package com.kmgames.ballsinholes.models;

import com.kmgames.ballsengine.models.Model;
import com.kmgames.ballsengine.models.ModelLoader;
import com.kmgames.ballsengine.physics.WorldManager;
import com.kmgames.ballsinholes.util.Assets;

public class BallModel extends Model {
	public BallModel(WorldManager worldManager) {
		super(ModelLoader.getObj(Assets.Models.BALL), worldManager
				.createDynamic().circle(0.04f));
	}
}
